Most of the prefabs are intended for Unity Asset Store.
The goal is to produce flexible and lightweight prefabs.
This work aims at producing low poly vehicle bodies.
A Car body usually costs a lot of polygons.
My concern is rather to capture the details in the normal map.
Virtual mock-up for architecture projects.
The goal is not to build heavy rendering, but rather to make a flexible real time mock-up.
The scenery can be modified in a modular way.
Exterior light effect is home made.
-Specialized in modelling and texturing
-Main field: environments, props and vehicules
-Software: 3D studio max; Photoshop; Zbrush; UDK; Crazy bump; Blender; Unity3D
-Looking for a 3D artist position
-Complete my Unity3D store.
-Available for freelance.
-2013: 3D artist SAN Sénart
-2010-2012: Art teacher national education
-2009-2011: 3D artist. Tharsis/Cité des Sciences et de l'Industrie
-2008: Character artist Cyanide studio, Paris
-2006-2008: ENJMIN master II, graphic design.
-1999-2006: Master II Université Paris 1 Sorbonne